Deceptive Attack
You may designate any melee
attack as “deceptive” before you roll to
hit. A Deceptive Attack is intended to
get past an opponent’s defenses
through sheer skill. You can use this
option to represent any number of
advanced fighting techniques.
For every -2 you accept to your
own skill, your foe suffers a -1 penalty
on his active defenses against this
attack. You may not reduce your final
effective skill below 10 with a
Deceptive Attack, which normally limits
it to skilled fighters.
The GM may opt to speed play by
limiting Deceptive Attacks to a flat -4
to skill, giving the target -2 on his
active defenses.
Rapid Strike
A Rapid Strike is a melee attack
executed swiftly enough that you get
one extra attack. You must take an
Attack or All-Out Attack maneuver,
and you must use a ready weapon to
make the extra attack. Make two
attacks, both at -6 to skill. You can target
multiple opponents this way.
If you already have multiple
attacks, for whatever reason, you can
replace one of them (and only one!)
with two attacks at -6.
You may designate any melee
attack as “deceptive” before you roll to
hit. A Deceptive Attack is intended to
get past an opponent’s defenses
through sheer skill. You can use this
option to represent any number of
advanced fighting techniques.
For every -2 you accept to your
own skill, your foe suffers a -1 penalty
on his active defenses against this
attack. You may not reduce your final
effective skill below 10 with a
Deceptive Attack, which normally limits
it to skilled fighters.
The GM may opt to speed play by
limiting Deceptive Attacks to a flat -4
to skill, giving the target -2 on his
active defenses.
Rapid Strike
A Rapid Strike is a melee attack
executed swiftly enough that you get
one extra attack. You must take an
Attack or All-Out Attack maneuver,
and you must use a ready weapon to
make the extra attack. Make two
attacks, both at -6 to skill. You can target
multiple opponents this way.
If you already have multiple
attacks, for whatever reason, you can
replace one of them (and only one!)
with two attacks at -6.
Dessas regras gostei bastante, concordo plenamente com ambas!
ResponderExcluirEu creio que a regra do ataque rápido difere da que usamos atualmente...pois ela é uma manobra e o personagem está ciente dê que vai dar um ataque rápido....
ResponderExcluirA regra que usamos atualmente é algo q vem naturalmente com a experiência(nh) do personagem
Por isso acho interessante. Se vc quer dar um ataque mais difícil de defender, tem q correr o risco de errar. Ou seja, vc aumenta a chance de acertar o alvo, mas em troca aumenta a chance de uma falha. Podemos, aliás, juntar ambas (naturalmente, cada sucesso por 4 poderia dar redutor, sem aumentar a chance de falha, ou então cada redutor de 2 ao próprio nh dá redutor na defesa. Quem tem nh alto pode usar o redutor máximo e ainda dar mais redutor por ter tido um bom sucesso).
ResponderExcluir