Basicamente, vc já tem que estar pronto para atacar e o alvo no alcance, para cada turno q vc usa esta manobra vc tem um bonus de mais 1 no ataque, até um maximo de +3
This maneuver is the melee combat
equivalent of Aim. It lets you take time
to study an adversary in order to gain
a combat bonus on a subsequent
attack. You must specify one visible
opponent who is close enough to
attack unarmed or with a ready melee
weapon, or whom you could reach
with a single Move and Attack maneuver.
You are sizing him up and looking
for the right moment to strike.
An Evaluate maneuver gives you
+1 to skill for the purpose of an Attack,
Feint, All-Out Attack, or Move and
Attack made against that opponent, on
your next turn only. You may take multiple,
consecutive Evaluate maneuvers
before you strike, giving a cumulative
+1 per turn, to a maximum of +3.
Movement: Step.
Active Defense: Any. This does not
spoil your evaluation.
This maneuver is the melee combat
equivalent of Aim. It lets you take time
to study an adversary in order to gain
a combat bonus on a subsequent
attack. You must specify one visible
opponent who is close enough to
attack unarmed or with a ready melee
weapon, or whom you could reach
with a single Move and Attack maneuver.
You are sizing him up and looking
for the right moment to strike.
An Evaluate maneuver gives you
+1 to skill for the purpose of an Attack,
Feint, All-Out Attack, or Move and
Attack made against that opponent, on
your next turn only. You may take multiple,
consecutive Evaluate maneuvers
before you strike, giving a cumulative
+1 per turn, to a maximum of +3.
Movement: Step.
Active Defense: Any. This does not
spoil your evaluation.
LEIAM E COMENTEM! ESTA REGRA É OFICIAL e por mim já pode estar valendo! Se encontrar outras coisas legais vou tentar postar aqui
ResponderExcluirFodástica a regra, e finalmente vai dar sentido ao aguardar com o qual sempre começo os combates! kkk
ResponderExcluirEssa eu já tinha visto...Mto boa
ResponderExcluirpodemos usar numa Boa